Collaborative Embodied Movement Design Network

Collaborative Embodied Movement Design Network

Movement-based technologies such as augmented and virtual reality, haptic and robotic interfaces form the cutting edge of human computer interaction (HCI) development. This project has developed new infrastructure to create a national collaborative network of arts/technology researchers, enabling them to work together to optimise the quality of these systems from an embodied perspective, and to create new innovation possibilities for industry, commerce, education, health care and the arts. The network features real-time remote motion capture collaboration between facilities. 

Partners

This research was funded by the Australian Government  through the Australian Research Council’s Linkage, Infrastructure and Equipment Scheme (Project LE170100066)





Investigators

Kim Vincs (TMT)

John McCormick (TMT)

Troy Innocent (RMIT)

Adam Nash (RMIT)

Simon Biggs (Uni SA)

Bruce Thomas (Uni SA)

Frank Vetere (Uni Melb)

Robert Vincs (Uni Melb)

Saeid Nahavandi (Deakin)

Douglas Creighton (Deakin)

Jordan Vincent (Deakin)

Petra Gemeinboeck (UNSW)

Keith Armstrong (QUT)

Thomas Chandler (Monash)

Scott deLahunta (Coventry, UK)

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Enhancing the impact of Australian performing arts: virtual scenography and opera for the 21st century

Enhancing the impact of Australian performing arts: virtual scenography and opera for the 21st century

This project, a partnership with Victorian Opera, explores the artistic and economic potential of 3D virtual scenography through three landmark productions, The Flying Dutchman, Four Saints in Three Acts and The Snow Queen. 

Partners

Victorian Opera

This research was funded  by the Australian Government through the Australian Research Council’s Linkage Program (Project LP1400100742)

Investigators

Kim Vincs
Richard Mills

Digitally created virtual 3D scenography has the potential to create immersive stage environments that re-imagine and re-tool the artistic language of opera production for the 21st century, and to re-model the economics of live theatre production through reducing touring costs. 

In these productions, the performers are integrated within spectacular CG landscapes and characters, which the audience views using 3D glasses. These highly successful works delighted audiences and drew exceptional reviews, awards and nominations, including finalist in the non-game category of Unity’s international Unite awards for The Flying Dutchman.

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