VR Anatomy Lab

Outline

The Embodied Movement Design team has created a new VR anatomy teaching lab. Students from across the health science programs at Swinburne University of Technology will study in a bespoke immersive and interactive environment, launching later in 2020.

Partners

Swinburne University of Technology
Faculty of Health, Arts and Design

Investigators

Kim Vincs
Rachael McDonald (Swinburne CDI)
Adam Carr
Jordan Cook-Irwin
Joshua Reason
Irene Gironacci
Stephen Jeal

Teaching anatomy traditionally requires a physical dissection lab. In this project, the Centre for Transformative Media Technologies worked with Swinburne’s School of Health Sciences, and with the Faculty of Health, Arts and Design to design and build a complete VR anatomy dissection and teaching lab. The lab uses multi-player VR technology to allow students and teachers to interact in small and large groups, with state of the art 3D digital anatomy models within a fully interactive environment.

A development video showing multi-user slicing and viewing of the anatomical model.