Game developer, Dr Katharine Neil, will be talking about the just released comedy game Astrologaster, which has been described as "Elizabethan medical astrology comedy with madrigals". Game narrative designers and writers
Game developer, Dr Katharine Neil, will be talking about the just released comedy game Astrologaster, which has been described as “Elizabethan medical astrology comedy with madrigals”.
Game narrative designers and writers are faced with a range of limitations that can vary widely depending on genre and platform. This talk covers some of the techniques used in the historical comedy game Astrologaster to work within and even leverage constraints to create comedy for an adult audience.
Bio: Katharine began her game development career at Beam Software in 1998 and since then has alternated between roles in design, programming, audio and narrative design. Her credits span a variety of game genres ranging from racing games to third-person shooters and management sims, on a range of console and handheld platforms. Her extra-curricular activities have included directing the social impact game Escape From Woomera in 2003, co-founding Australia’s annual independent game developers’ conference Freeplay in 2004, and completing a PhD researching tools for game design in 2015. Her recent work includes narrative design for the historical comedy game Astrologaster.
(Thursday) 2:00 pm - 3:30 pm
BA403 - Swinburne University of Technology