Videogame World-Building and the Science-Fictional Paradigm

november, 2019

21nov3:30 pm5:00 pmVideogame World-Building and the Science-Fictional ParadigmChristian McCrea

Event Details

Videogame ‘worlds’ are usually discussed in the literature of game studies as narrative and/or transmedia constructs; as catch-alls, essentially. Yet the term ‘world-building’ is understood in videogame production vernacular as backgrounds, environments, narrative and art explorable by players. Defined as the creative development of a fictional setting that is usually (but not always) focussed at the planetary (or whole fiction) scale, the practice allows the art, design and technical development to be creatively focussed, coherent and comprehensible. Built worlds unfurl and unstitch in satisfying ways. This talk will explore how this common understanding is already materially situated within the science-fiction tradition, and what productive meaning can emerge from taking world-building seriously as both a production and consumption paradigm.

Christian McCrea is a researcher writing on science fiction, film, videogames, animation, and the popular digital arts. He is a lecturer in the School of Design at RMIT University, Melbourne, Australia.

Time

(Thursday) 3:30 pm - 5:00 pm

Location

ATC205, Swinburne University of Technology

Burwood Road

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