Partnering with the Australian Centre for the Image, AARNet, UNESCO PERSIST and OpenSLX GmbH, this project addresses the challenge of digital heritage by recovering the history of Australian made videogames of the 1990s, preserving significant local digital game artefacts currently at risk, and investigating how these can be exhibited as playable software using the newest emulation techniques.
The project will generate new knowledge needed by government, museums and industry to inform future strategy and infrastructure investment aimed at making a range of digital cultural heritage available to the public.