Embodied Movement Design Studio

The Embodied Movement Design Studio is a bespoke new creative technology studio located at Prahran in Melbourne. 

This Australian Research Council funded facility has been designed from the ground up to enable research into embodied, movement-based technologies that integrate human movement with digital and data-driven environments.

The Embodied Movement Design Studio combines applied, creative research in the performing arts with interactive technology and systems development.

The Studio investigates and proactively advances the artistic, cultural and commercial potential of movement-based interactive technologies such as AR, VR, XR and robotics.

Facilities and capabilities

  • Optical Motion Capture (16 camera Optitrack custom studio with fully integrated virtual production pipeline, facial capture and hand tracking pipeline)

  • Virtual Remote Collaboration Platform (real-time motion capture interaction between sites)

  • Volumetric Motion Capture (Depth Kit)

  • Virtual Reality (HTC Vive, Oculus Rift, Oculus Go, Windows Mixed Reality, Mobile VR)

  • Augmented Reality (AR Kit, AR Core)

  • Mixed Reality (Microsoft HoloLens)

  • Interactive application development for mobile, windows, apple

  • 3D Design (Maya, 3DS Max, Blender Substance Suite, Marvellous Designer, Unity, Unreal Engine 4)

  • Archviz production

  • Vfx (Unity, UE4, Maya)

  • Photogrammetry (Agisoft Photoscan)

  • 3D Stereoscopic Projection (MadMapper)

  • Projection Mapping (MadMapper)

  • Ambisonic sound design

  • Motion Graphics (After Effects, Cinema 4D)

  • User Interface Design and Prototyping (Sketch, Balsamic, Axure RP)

  • Coding (C #, C++, Python, Mel Script)

  • Extending Virtual and Augmented environments through Physical Computing, Robotics and Internet of Things

  • Video creation and editing
  • Optical Motion Capture (16 camera Optitrack custom studio with fully integrated virtual production pipeline, facial capture and hand tracking pipeline)

  • Virtual Remote Collaboration Platform (real-time motion capture interaction between sites)

  • Volumetric Motion Capture (Depth Kit)

  • Virtual Reality (HTC Vive, Oculus Rift, Oculus Go, Windows Mixed Reality, Mobile VR)

  • Augmented Reality (AR Kit, AR Core)

  • Mixed Reality (Microsoft HoloLens)

  • Interactive application development for mobile, windows, apple

  • 3D Design (Maya, 3DS Max, Blender Substance Suite, Marvellous Designer, Unity, Unreal Engine 4)

  • Archviz production

  • Vfx (Unity, UE4, Maya)

  • Photogrammetry (Agisoft Photoscan)

  • 3D Stereoscopic Projection (MadMapper)

  • Projection Mapping (MadMapper)

  • Ambisonic sound design

  • Motion Graphics (After Effects, Cinema 4D)

  • User Interface Design and Prototyping (Sketch, Balsamic, Axure RP)

  • Coding (C #, C++, Python, Mel Script)

  • Extending Virtual and Augmented environments through Physical Computing, Robotics and Internet of Things

  • Video creation and editing

Services

 

We provide end-to-end creative and technological development for all aspects of embodied movement design, including interactive and immersive media, creative robotics and mobile media.

Our work

 

The Embodied Movement Design Studio works with a wide range of research and industry partners in arts and entertainment, and fields such as disability, health, education, IT and enterprise applications.

Member institutions

The team

Professor Kim Vincs

Researcher

Associate Professor John McCormick

Acting Director

Portrait photo of Adam Carr

Adam Carr

Studio Manager

Casey Dalbo

Creative Developer

Casey Richardson

Creative Developer

Joshua Reason

Creative Developer

Portrait of Haydon Bakker

Haydon Bakker

Creative Developer

Emrys McFerran

Creative Developer

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