Play It Again: Preserving Australian videogame history of the 1990s

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Play It Again: Preserving Australian video game history of the 1990s

This project documents, preserves, and exhibits digital cultural heritage by recovering the history of Australian made videogames of the 1990s, preserving significant local digital game artefacts currently at risk, and investigating how these can be exhibited as playable software using the newest emulation techniques.

Partners

ACMI (Australian Centre for the Moving Image)
AARNet
UNESCO PERSIST
OpenSLX 
GmbH

This project is supported by the Australian Government through the Australian Research Council Linkage Program.

Investigators

Melanie Swalwell (TMT)
Angela Ndalianis (TMT)
Helen Stuckey (RMIT)
Denise de Vries (Flinders University)

Play It Again: Preserving Australian videogame history of the 1990s is a project funded by an Australian Research Council Linkage grant (2019-21) and led by Melanie Swalwell. The other chief investigators include Angela Ndalianis (TMT), Helen Stuckey (RMIT) and Denise de Vries (Flinders University).

Play It Again documents, preserves, and exhibits digital cultural heritage, focusing on Australian videogames of the 1990s. The challenge of preserving and accessing complex digital cultural heritage such as software is one that collecting institutions worldwide are facing.

Partnering with the Australian Centre for the Image, AARNet, UNESCO PERSIST and OpenSLX GmbH, this project addresses the challenge of digital heritage by recovering the history of Australian made videogames of the 1990s, preserving significant local digital game artefacts currently at risk, and investigating how these can be exhibited as playable software using the newest emulation techniques. 

The project will generate new knowledge needed by government, museums and industry to inform future strategy and infrastructure investment aimed at making a range of digital cultural heritage available to the public.

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