Preserving and Emulating Australian Made Videogames of the 1990s Join Cynde Moya (CTMT) and Helen Stuckey (RMIT) as they present their unique perspectives on preservation of Australian made video games of
Preserving and Emulating Australian Made Videogames of the 1990s
Join Cynde Moya (CTMT) and Helen Stuckey (RMIT) as they present their unique perspectives on preservation of Australian made video games of the 1990s as well as the use of emulation to enable this major period of Austalian gaming history to be experienced again as it was meant to be.
This research has been supportd by multiple ARC Linkage and Discovery grants as well as a current LIEF grant to support the expansion of the Australian Emulation Network using the Emulation as a Service Infrastructure (EaaSI) framework.
This presentation is a must see for anyone interested in how we preserve, maintain and continue to engage with digital artefacts into the future.
Dr Cynde Moya directs the Digital Heritage Lab in the Centre for Transformative Media Technologies. The Lab is a collection of working vintage computer hardware, software, games, and media art. The lab also has facilities to make disk images for use in emulators, and compare the emulated content to it running on the original equipment. This lab was originally set up by Dr Denise de Vries, and is managed by Prof Melanie Swalwell. We welcome collaborations with Swinburne teachers and students interested in learning more about hands-on vintage computing. Dr Moya is active with the Software Preservation Network, and was elected to serve on the 2021 Coordinating Committee. She also works with SPN’s affiliate projects, Emulation-as-a-Service (EaaS) and Emulation-as-a-Service Infrastructure (EAASI). She is a member of the Australian Computer Museum Society (ACMS) Collections and Cataloguing Subcommittee. Previously, she served as Librarian/Archivist, Collectons Manager, and then Manager of the Software Preservation Lab at Living Computers: Museum + Labs in Seattle, Washington.
Dr Helen Stuckey is a Senior Lecturer in Bachelor of Design (Games) in the School of Design, RMIT University, Melbourne, Australia. She was the inaugural Games Curator at the Australian Centre for the Moving Image (2004-2009). Her research addresses game history and the curation, collection and preservation of videogames and media arts. She is currently a CI on the following Australian Research Council funded projects: LP180100104: Play It Again: Preserving Australian videogame history of the 1990s; LP180100307: Archiving Australian Media Arts: Towards a method and national collection; LE220100057: The Australian Emulation Network: Born Digital Cultural Collections Access and DP230102727:Artistic Practice in Australian Videogame Development.
You can join in person at GS711 Turing Hybrid Meeting Space, Wakefield St Hawthorn Campus, Swinburne University
Microsoft Teams meeting
Meeting ID: 456 193 307 205
(Wednesday) 1:00 pm - 2:00 pm
GS711 Turing Hybrid Meeting Space